First off, it’s drop-in/drop-out, so the story needed to be flexible enough to adapt to whether it was just series hero Isaac Clarke in the scene or if tough guy John Carver was with him. The co-op in Dead Space 3 was about as gnarly a knot as it could possibly have been to create. “Let me tell you,” he explains, “it was very difficult to create a game that allows for drop-in/drop-out, that’s why you don’t see it so much. Mostly, though, he hopes you like it because the team at Visceral worked really, really hard on it. Part of that undoubtedly has to do with his belief that co-op is a great way for you to introduce a game to your friends, and given that EA claimed Dead Space 3 needed to sell “around five million copies for the franchise to be worth a continued investment, the more people talking about it, the better. Steve Papoutsis, executive producer of Dead Space 3 really hopes you like the game’s co-op.
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